思路
使用截图工具立即截取一张图,然后全屏显示在屏幕上,然后使用鼠标绘图工具拉一个区域,裁剪出来,完成!
当然,要做到和微信截图差不多的话,还需要添加一些按钮和功能。
参考案例
读取一张图像并全屏显示
package main
import (
"bytes"
"fmt"
"image"
"image/color"
_ "image/jpeg"
"log"
"os"
"runtime"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
var (
gophersImage *ebiten.Image
mplusFaceSource *text.GoTextFaceSource
)
func init() {
// 打开图片1.png文件并解码
// Decode an image from the image file.
filePath := "./1.png"
imgFile, err := os.Open(filePath)
if err != nil {
log.Fatal(err)
}
img, _, err := image.Decode(imgFile)
// Decode an image from the image file's byte slice.
// img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
if err != nil {
log.Fatal(err)
}
gophersImage = ebiten.NewImageFromImage(img)
}
func init() {
s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
if err != nil {
log.Fatal(err)
}
mplusFaceSource = s
}
type Game struct {
count int
}
func (g *Game) Update() error {
g.count++
if runtime.GOOS == "js" {
if ebiten.IsKeyPressed(ebiten.KeyF) || len(inpututil.AppendJustPressedTouchIDs(nil)) > 0 {
ebiten.SetFullscreen(true)
}
}
if runtime.GOOS != "js" && ebiten.IsKeyPressed(ebiten.KeyQ) {
return ebiten.Termination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
scale := ebiten.Monitor().DeviceScaleFactor()
// w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy()
op := &ebiten.DrawImageOptions{}
// op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
op.GeoM.Scale(scale, scale)
// op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
sw, sh := screen.Bounds().Dx(), screen.Bounds().Dy()
// op.GeoM.Translate(float64(sw)/2, float64(sh)/2)
op.Filter = ebiten.FilterLinear
screen.DrawImage(gophersImage, op)
fw, fh := ebiten.Monitor().Size()
msg := "This is an example of the finest fullscreen.\n"
if runtime.GOOS == "js" {
msg += "Press F or touch the screen to enter fullscreen (again).\n"
} else {
msg += "Press Q to quit.\n"
}
msg += fmt.Sprintf("Screen size in fullscreen: %d, %d\n", fw, fh)
msg += fmt.Sprintf("Game's screen size: %d, %d\n", sw, sh)
msg += fmt.Sprintf("Device scale factor: %0.2f\n", scale)
textOp := &text.DrawOptions{}
textOp.GeoM.Translate(50*scale, 50*scale)
textOp.ColorScale.ScaleWithColor(color.White)
textOp.LineSpacing = 12 * ebiten.Monitor().DeviceScaleFactor() * 1.5
text.Draw(screen, msg, &text.GoTextFace{
Source: mplusFaceSource,
Size: 12 * ebiten.Monitor().DeviceScaleFactor(),
}, textOp)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
s := ebiten.Monitor().DeviceScaleFactor()
return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
}
func main() {
ebiten.SetFullscreen(true)
ebiten.SetWindowTitle("Fullscreen (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}
鼠标绘制矩形
此代码版本为1.0,注意转为2.0 github.com/hajimehoshi/ebiten/v2
package main
import (
"image/color"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
const (
screenWidth = 640
screenHeight = 480
)
var (
rectX, rectY, rectWidth, rectHeight int
dragging bool
)
func update(screen *ebiten.Image) error {
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
if !dragging {
rectX, rectY = ebiten.CursorPosition()
rectWidth, rectHeight = 0, 0
dragging = true
} else {
curX, curY := ebiten.CursorPosition()
rectWidth = curX - rectX
rectHeight = curY - rectY
}
} else {
dragging = false
}
if ebiten.IsRunningSlowly() {
return nil
}
screen.Fill(color.White)
// 绘制矩形
ebitenutil.DrawRect(screen, float64(rectX), float64(rectY), float64(rectWidth), float64(rectHeight), color.Black)
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Draw Rectangle Example"); err != nil {
log.Fatal(err)
}
}